Meet David, QA engineer

Q: Hi David, why did you join Pretty Simple?
Before joining, I had lead a 15-strong QA team, and I was looking to continue in a lead QA position. I knew a whole lot of gaming platforms already, but not the Facebook platform, so I got curious when I was approached by Pretty Simple. I liked the feel I got when I came in for an interview, and it went well, so here I am.

Q: What do you like most about your job?
Clearly, it’s the responsibility. I’m in charge of the overall quality of the product. It’s quite a bit of work, but it’s very interesting. What I like a lot too is that I learned a lot on the technical side. Don’t get me wrong, I don’t code, but in my previous jobs QA was limited to characterizing bugs, and leaving it to the dev team. Here, you’re encouraged to go further and progressively better understand why something doesn’t work. This allows also anticipating some problems, and that’s something I like too. Plus if I’ve already understood the cause of the bug, it makes it easy to communicate to the dev team, and it’s much quicker for them to fix it.

Q: What was your biggest challenge?
Well, apart from the technical side, it’s never easy to anticipate everything and test all cases, that’s always the tricky part. So my biggest challenge is to manage the QA team while actually testing myself too, which I do almost full-time. The point is to ensure the application is bug-free when pushed in production every week, and it’s not easy because it can get very technical.

Q: Three things you could say about Pretty Simple?
Working here demands high standards. Then again, it’s not just luck that the Criminal Case works so well, and even is a hit. Ambitious would be the second thing. Finally, I’d go for relaxed, and by that I mean the good atmosphere in the office, the different teams communicate well and get along well. We see one another outside of work too, for drinks or concerts or whatever, it’s really cool.

Q: What’s something amazing you’ve done at Pretty Simple?
Amazing I don’t know, but I wasn’t expecting to manage the builds. For Criminal Case, I’m doing updates, and I’m the one packaging the final build. It doesn’t work this way in the “traditional” studios, where a data manager usually handles this. It was a bit daunting at first, but in the end I enjoy it, and it’s a big responsibility too.

Q: What’s something amazing you learned here?
It’s really the technical side and starting to understand what goes on under the hood.

Q: Best thing about Paris?
Well, I want to say nightlife, but it’s not like I’m an all-night party animal! I guess what I enjoy most are the good bars and restaurants, and the music scene above all since I love music (and I play drums).